このブログは、拡張現実 及び 仮想現実 が使用された最新の情報と事例などを掲載しています。---This blog publishes latest information and the case where AR (Augmented Reality) and VR (Virtual Reality) are used, etc.
This video demonstrates the SSTT library in conjunction with our new upcoming cross platform AR framework. The frame rate is only limited by the rendering and the video capture. The shader aren't perfect yet either. And the demo doesn't yet take advantage of VFP or DSP on the OMAP. In order to achieve the full frame rate the Hildon desktop is disabled as it adds extra overhead due to compositing. The scenegraph is optimized for mobile devices and supports OpenGL, OpenGL ES 1.x and 2.0.