A sci-fi short about augmented reality.
"Strange Beasts" is an augmented reality game. It allows you to create and grow your own virtual pet. How far can it go?
Written, directed and produced by Magali Barbé. Co-produced by: Red Knuckles, Peanut.
If you're curious about the process...
CAST & CREW
staring: Timothy RENOUF and Poppy POLIVNICK
music and sound design: Pierre VEDOVATO
director of photography: Anthony GUIRY
first assistant: Amélie GUYOT
second assistant: Vincent AUPETIT
sound recordist: Michael CHUBB
makeup and hair: Bridget CROTTY and Rachael THOMAS
runner: Tyrone PAUL
VFX supervisor: Peregrine McCAFFERTY
creatures artist: Dean FRATER
creatures designer: Jonathan Djob NKONDO
rigger: Maickel PASTA
animators: Joffrey ZEITOUNI and Philippe MOINE
rendering and compositing: Mario UCCI and Rick THIELE at Red Knuckles
color artist: Lewis CROSSFIELD at Electric Theatre Collective
extra creatures: Andriy HRMALYUK and Ramtin AHMAD
special thanks: Fabrice LE NEZET, Ardith BIRCHALL, Cressida POLIVNINCK, Marc POLIVNICK, Mary HESKEL, Elvis BAPTISTE.
Journey into the unconscious mind as Interactive Theatre and Virtual Reality combine
*World Premiere: The Gulbenkian, Canterbury 12-13 April 2017, various time slots (duration 60 minutes)
*CPH:DOX Copenhagen International Documentary Festival 16-26 March 2017
(Esteban Fourmi of AΦE will also be participating in the conference programme, which explores Art, Technology and Change)
*Colours International Dance Festival, Stuttgart 6 – 23 July 2017
(further dates to be confirmed)
WATCH THE 360 ̊ TRAILER: https://www.youtube.com/watch?v=0LR943iUE34
AΦE announces the world premiere of its newest dance and Virtual Reality production, ‘WHIST’, which will take place at the Colyer-Fergusson Hall at The Gulbenkian, Canterbury, 12 – 13 April 2017. Inspired by Sigmund Freud’s dream theory, WHIST invites audiences on a journey into the unconscious mind, where instincts will be the guide through a narrative of surreal dreams and fears.
Combining Physical Theatre and Mixed Reality Technology, the production bring the magic of theatre together with the type of special effects only possible in the world of film. WHIST incorporates 360 ̊ interactive film, soundscapes and an architectural art installation to create an environment that blurs all boundaries – between consciousness and unconsciousness, reality and fiction, the physical and the virtual.
Immersed in a world of unfolding dreams, the viewer chooses his or her own path, creating a truly unique narrative dependent on choice – their personal decisions made through the course of the mesmerising hour- long experience.
John Lewis commissioned this animation for the feature staircase at their new flagship store in Leeds.
The installation for the feature staircase combines the physical and the digital, with the stickman hero moving across 14 screens embedded amongst the wall blocks. Shoppers can discover different parts of the stickman's epic journey as they move between the floors of the store.
The 8ninths Enterprise Demo Suite on showcases mixed, augmented, and/or virtual reality use cases that revolutionize business across industries. Our first demo, released on the Hololens platform, reimagines solutions for some of the toughest challenges in Retail. Additional industry demos will be released periodically, including Automotive, Fintech, and more. The 8ninths Enterprise Demo Suite is coming soon to Google Daydream and other platforms. Stay tuned.
Industrial IoT would succeed in putting a sensor in every corner of a physical asset. How would you prevent the human asset manager from an sensory overload while he tries to make sense of the machine data generated ?
Solution : Holographic, Intuitive control panels designed in Labview for 3D - Holodeck.
An alpha preview from the house of MetARVRse.
The CAE VimedixVR ultrasound simulator leaps to life with the Microsoft HoloLens module. Freed from the limits of a two-dimensional environment inside a monitor, users can display, enlarge, turn, and rotate realistic-looking anatomical parts, or command them to return into the manikin body. Learners engage in augmented reality to view the inter-relatedness of internal structures, and witness (in real time) the ultrasound beam as it cuts through human anatomy.
2016 was a great year for Finger Food with the launch of our Holodeck, a 25,000 sq ft dedicated holographic design and development space, creating the world's largest hologram, donating Spheros and creating coding curriculum for SD43 Coquitlam and much more.
8ninths, a graduate of the Microsoft Holographic Academy 2016, partnered with the Citi Innovation Lab to think disruptively in envisioning a mixed reality evolution of the trading workstation using HoloLens. The Result: A state-of-the-art Holographic Workstation.
Actiongram was developed specifically for Microsoft's Hololens, and it comes with a host of remarkable holograms...holograms that you can transport to the center of your living room.
Try HoloFlight and use HoloLens’ groundbreaking technology to visualize real flight data in 3D as holograms.
The user can walk around and explore various parts of the visualized flight space. Simply gaze at airplanes to see detailed flight information or even hear ATC conversations with spatial sound. Different zoom levels of the terrain allow the user to see a broader view but also detailed information for a specific airport, including the control tower’s point of view.
Omring en Gezondheidscentrum Kersenboogerd experimenteren nu al met de technologie van morgen om vallen te voorkomen. De organisaties zijn de eersten in Nederland die de Microsoft Hololens inzetten in de fysiotherapie. Op dit moment loopt er een experiment met een valpreventietraining voor mensen die bang zijn om te vallen en hun huis niet uit durven.
We propose HoloARt, a new media art that explores the use of holograms in mixed reality for creative self expression. We designed a system that allows the user to turn their physical environment into a canvas where digital holograms and physical objects co-exist in the real and virtual world. Users are able to virtually spray and splatter hologram paint on top of physical objects and surfaces as well as painting in the air by only using their hands. The content grows dynamically, following the natural movements of the user. The system is selfcontained
and does not require hand controllers or positional tracking sensors on the space. This video accompanies our CHI paper and Interactivity: Installation.
More details: email@example.com
Holostudy - это образовательное приложение от компании HOLOGROUP для очков Hololens.
Dir: M. Roytman
DP: Tony Lapron
Edit\CC: Elena de Lavur
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