このブログは、拡張現実 及び 仮想現実 が使用された最新の情報と事例などを掲載しています。---This blog publishes latest information and the case where AR (Augmented Reality) and VR (Virtual Reality) are used, etc.
Catch a glimpse into our labs with this Kinect Test by one of our researchers. Normally the content is always in front of for example a hand interacting with it. Through the image analysis capabilities of the Kinect this problem can be solved!
Catch a glimpse into our labs with this Kinect test by one of our researchers. Normally the virtual content in augmented reality is always in front of the real content, for example a virtual Lego model is always in front of a real hand. This behavior, generally called the occlusion problem in the AR community, unfortunately breaks the illusion of the virtual model being well integrated into the real environment. Through the image analysis capabilities of the Kinect and some handy coding, the occlusion problem finally may be solved!