このブログは、拡張現実 及び 仮想現実 が使用された最新の情報と事例などを掲載しています。---This blog publishes latest information and the case where AR (Augmented Reality) and VR (Virtual Reality) are used, etc.
This demo video shows the results of my Phd. thesis "A Stochastic Parallel Method for Real Time Monocular SLAM Applied to Augmented Reality". On the left you can see the augmented video while in the right you can see the sparse 3D structure and the camera path that is being recovered from images. All the method runs int real time on a GTX260 card using CUDA. Both tracking and reconstruction are done using a particle filtering framework. This video has been recorded with a 320x240 camera, no markers are used and the 3D structure is unknown a priori. More info at http://jrsanchez.users.sourceforge.net/ (via YouTube)