USCスクールのシネマティック・アーツ・ワールド・ビルディング・メディアラボでは、インテルCES 2014益しビジョンで「リヴァイアサン」が展示されている。この実験的なストーリーテリングのプラットフォームは、エンターテイメント、物理世界と仮想世界の技術の力と柔軟性を介して接続中の新たな可能性を探ります。将来的には自宅でもこのような体験ができるようになるだろう。
[LAS VEGAS] [Jan. 6, 2014] – The USC School of Cinematic Arts World Building Media Lab is debuting “LEVIATHAN” at the Intel CES 2014 Exhibit. This experimental storytelling platform explores new possibilities in entertainment—where physical and virtual worlds connect through the power and flexibility of technology. Emerging between the console and the home theater, LEVIATHAN lives on the digital rim, where the robust storytelling of film and literature meets the physical interactivity of gaming. This hybrid storytelling platform draws inspiration from both narrative & gameplay and delivers engagements that are both physical & digital. This is a space where the author controls the story, and the audience plays inside that story. Using an Intel powered 2 in 1 as a portal, fans will play with “Huxleys” (genetically engineered flying jellyfish) and follow the Leviathan whale on her voyage through CES.
(via
http://digitalrim.org/press/)
PR