TOY PIANOS "Sqsqsqqqqq" from Patterson + Reckinger on Vimeo.
Rehearsal for BEYOND MUSIC - Composition and Performance in the Age of Augmented Reality, Nov 8, 2015.
Composer: Tristan Perich
Performing musicians: Thomas Feng, Alexa Constantine, Dante Luna
Augmented Workbench from iF Entry ID:309-3-177352 on Vimeo.
F Entry ID:309-3-177352
STOCKHOLM ART WEEK – STOCKHOLM IS YOUR CANVAS from Brutal Simplicity on Vimeo.
How do you create the largest outdoor gallery in the history of Stockholm?
Background
Stockholm Art Week is an annual event showcasing Stockholm as a city for art.
Challenge
How do we democratize the art scene and get rid of the mindset that art is just for a few
selected ones?
Idea
The initiative Stockholm Is Your Canvas lets anyone submit their art and have it displayed
with augmented reality. It could be on a wall at the exclusive The Thiel Gallery side by side
to Edward Munch, Carl Larsson and Prince Eugene or somewhere around Stockholm city,
in collaboration with Stockholm Stad.
How it works
Whenever you find a Stockholm Art Week symbol just open the app on your smartphone,
point your phone’s camera at the symbol and voilà – an artwork will appear on your display!
Also, don’t forget to explore the calendar covering Art Week.
Results
People from around the world uploaded a huge variety of artworks including famous eBoy
and Alvaro Sotomayor to local talent Eijer from Karlshamn. The initiative was also picked up
by a large number of blogs, news and most important; Visitors to Stockholm Art Week.
Ghost in the shell / virtual reality diver from nobumichi asai on Vimeo.
【Based on the Manga by】Shirow Masamune
【Creative Director】Nobumichi Asai [WOW inc.]
【Construction】Junichi Fujisaku [Production I.G]
【Character Design】Kazuchika Kise [Production I.G]
【Planning】Production I.G
【Director】Hiroaki Higashi [stoicsense inc]
Experience a new sensation.
The sensation of becoming someone else. Cybernetically hack into the universe of "Ghost in the Shell" and experience new sensations.
“GHOST IN THE SHELL: THE MOVIE” immersive VR app to launch early 2016!
Enjoy a breathtaking cyberbrain hack.
Available in 3D 360° virtual reality on the official Youtube smartphone app.
https://youtu.be/C1iAi2yvSZE
More details on our Official Site!
http://sign.site/koukaku_vr/en
(c)Shirow Masamune・Production I.G/KODANSHA・GHOST IN THE SHELL: THE MOVIE.COMMITTEE.All Right Reserved.
geoVR (promo) - EXPERIENCE. EXPLORE. PARTICIPATE. from Doublethink AS on Vimeo.
Imagine being able to visit any place on Earth in an instant. Imagine being allowed to see how our world became what it is today, live. Imagine having the option to discover, learn and be entertained at the same time.
Our goal is to make it all possible.
Introducing geoVR: An interactive virtual reality experience with a global scope.
Official_AR_APM from Producciones el paso on Vimeo.
This project aims to contribute to the processes of detection and deactivation (destruction) of Anti-personnel mines, through an augmented reality application developed for a mobile device, which will allow users to visualize information that was previously inaccessible on top of the terrain as an additional layer of information to reality.
The validity of the project has been tested with both national bodies such as the Direction for comprehensive action against anti personnel mines of the Colombian Government (DAICMA); (the project is one of the research projects of the scientific and technical committee), and internationally where the project was awarded the third prize among more than 100 projects in New York City Media Lab 2015 and has participated in events like Bushwick Film Festival, Polytechnic School of Engineering Research Expo 2015 and the Integrated Digital Media Show Case Spring 2015.
New Vision of "The Little Prince" by Devar Technology from DevarGroup on Vimeo.
See an old story told in a new way with Augmented Reality by Laboratory 24 LLC
YOUnicorn In Action from Kayla on Vimeo.
Demoing the augmented reality app YOUnicorn at Kinesthesia 2015
Augmented Reality from Impuls-Design on Vimeo.
Die Technologie der Augmented Reality (AR) erlaubt es, reale Umgebungen mit virtuellen Objekten und Informationen zu überblenden bzw. zu ergänzen. Es handelt sich wortwörtlich um eine erweiterte Realität.
Ob innerhalb einer Ausstellung oder auch im Außenbereich – mit einem Tablet-PC oder Smartphone wird der Besuch zu einer virtuellen Entdeckungstour. Der Blick auf das Display zeigt das Kamerabild, welches durch virtuelle Informationen ergänzt wird. Diese digitalen Inhalte können beliebig gestaltet sein – beispielsweise als animierte Objekte, Zeichnungen, 3D-Objekte, Texte oder auch Comics.
Erklärungen und Informationen können direkt am originalen Objekt, z.B. wertvollen Sammlungsstücken, gegeben werden. Auch die Orientierung im Raum oder die Erklärung von komplexen Zusammenhängen ist mit dieser Technologie möglich.
Hyundai Launches Virtual Guide from MultiVu Video on Vimeo.
Later this year, Hyundai will be the first mainstream automaker to launch an augmented reality owner's manual app. The Hyundai Virtual Guide app is the brand's modern take on the traditional owner's manual, allowing consumers to use their smartphone or tablet computer to get how-to information for repairs, maintenance and vehicle features.
At launch, the Hyundai Virtual Guide is compatible with the 2015 Sonata model, and will soon become available for additional models. The new app recognizes more than 45 major features of the Sonata and is available for free download on the Apple App store and Google Play.
Hyundai used quality consumer survey results to determine the top difficult-to-use features to incorporate into the Virtual Guide. The app also contains 82 how-to videos, six 3D overlay images that appear once users scan areas of their vehicle like the engine bay and more than 50 informational guides.
To view the multimedia release go to:
http://www.multivu.com/players/English/7506058-hyundai-virtual-guide-app/
Cortical Brain - Augmented Reality App - Cortical Studios from Cortical Studios on Vimeo.
Please check out our 3D augmented reality App, Cortical Brain, that illuminates several important structures in the brain. More as an experiment and to develop it further for future updates. Cortical Brain (iPhone or iPad): www.itunes.com/apps/corticalbrain To get started, download and print the target image you can find at www.corticalstudios.com/brain. Alternatively, you can display the target image on a second screen. Then point your camera at the target image, and watch an interactive 3D brain appear in front of you.
Please mind that for example the limbic system only contains a limited amount of structures. The App is in developmental stage.
DIY fogscreen display from KENNY WILLIAM NYALLAU on Vimeo.
Here's my DIY fogscreen display. The cost to build this is relatively inexpensive and easy to build. Components include a pc power supply, a projector, 8 pc fans, 2 fan controllers and 4 ultrasonic atomizers. I use corrugated plastic for the housing coz it's cheap and easy to bend into shape. The app displayed is my solar system guide video game made using Unity.
Martell AiR Gallery from Offset on Vimeo.
Presenting to you the swan song of Martell's Tricentenary celebrations and Singapore's first ever contemporary art augmented reality exhibition - the Martell AiR Gallery.
Client : Martell
Agency : BATES CHI & Partners
Sound : Neon
Motion Graphics / Design : Offset
INSTINT 2015 - Yasuaki Kakehi from Eyeo Festival // INSTINT on Vimeo.
"Activating the Physical" – The border between the physical and the digital world is gradually dissolving. In the 2000’s Yasuaki developed various Augmented Reality works using projection technologies. By illumination through digital pixels, physical objects can virtually change it's appearances. These effects appear to be real, but are still virtual. To accelerate the fusion between bits and atoms into the real, he's developed technologies to hack and activate the physical properties of objects and materials. In the research group he leads at Keio University, they are designing devices that can extract changes and behaviors from familiar materials by controlling conditions of different energy fields. Shape, movement, and color are examples of material behaviors that can be controlled through structured light, invisible light, ultrasound, air flow, or magnetic power. His current research aims to augment human activities based on these technologies.
http://www.xlab.sfc.keio.ac.jp
http://twitter.com/xhi_
---------------------------
http://inst-int.com
http://twitter.com/inst_int
OneInsight Playdisplay from Sergey on Vimeo.
Interactive technologies
Live Augmented Reality-Fujitsu from Intspire on Vimeo.