Eastern Kentucky University Professor Ryan Bagget uses a 3-D model of a community hospital to illustrate how to conduct an on-site physical security survey of a building or facility in this augmented reality video. The presentation is part of an online course, APS 201: Physical Security.
More information about the EKU online programs:
Homeland Security: http://www.hlsonline.eku.edu/
Police Studies: http://plsonline.eku.edu/
(via YouTube by ekumultimedia)
(via YouTube by TEDtalksDirector )http://www.ted.com Using sleight-of-hand techniques and charming storytelling, illusionist Marco Tempest brings a jaunty stick figure to life onstage at TEDGlobal.
TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes. Featured speakers have included Al Gore on climate change, Philippe Starck on design, Jill Bolte Taylor on observing her own stroke, Nicholas Negroponte on One Laptop per Child, Jane Goodall on chimpanzees, Bill Gates on malaria and mosquitoes, Pattie Maes on the "Sixth Sense" wearable tech, and "Lost" producer JJ Abrams on the allure of mystery. TED stands for Technology, Entertainment, Design, and TEDTalks cover these topics as well as science, business, development and the arts. Closed captions and translated subtitles in a variety of languages are now available on TED.com, at http://www.ted.com/translate.
画像認識技術を使用した、擬似的な形状認識技術を使用しているようだ。シーンを拡張するというギミックは感動を与える。 "kendal college"が実現している。
An augmented reality cinema test using the film "A Brief Encounter" at the location it was filmed at in 1945.
The plan would be to create the AR experience throughout the station from the camera angles and positions used during filming. The test went very well using two scenes.
The project is live now, and you can download the "kendal college" app from itunes and and go to Carnforth Train station and try it for yourself.
There are about another ten scenes still do however
Any questions about this project or any other projects, please contact me.
lifeClipper3 is a media art project in which a walk is audiovisually expanded into a game-like experience by means of "augmented reality" technologies.
For visitors this creates an immersive experience which is unique in each case, and which challenges and calls into question habitual modes of perception.
(via YouTube by antorpus )
(via YouTube vi LimitlessComputing )A demonstration of the Augmented Reality capabilities of the SightSpace 3D mobile app for Google SketchUp (for iPad, iPhone, and iPod Touch*). With Augmented Reality you can superimpose your digital SketchUp file onto the live camera feed and move the view in real-time to walk through your designs. I will discuss how to resolve any problems that arise with AR.
SightSpace also works for some Google Earth and Google 3D Warehouse files in .kmz format.
Visit the blog for more instructions:http://blog.limitlesscomputing.com/2011/11/augmented-real...-sightspace-3d/
SightSpace 3D available on the iTunes App Store:http://itunes.apple.com/us/app/sightspace-3d/id454578424?mt=8*Augmented Reality only available on iPad 2 and iPhone 4 and 4S
(via YouTube by BeyondRealityAR )HobGoblin's Augmented Reality campaign

ARはアメリカ村のシンボルの一つである人型街路灯が画面の中から出現し、アメリカ村訪問者を歓迎します。また、ARは巨大ビジョンを使って表示されるため、本物に劣らない迫力のあるコンテンツとなっており、日本初のARを使った屋外ビジョンの観光名所として期待されています。ARを表示するとアメリカ村の人気たこ焼き店「甲賀流」の特別クーポンサイトに飛べるバナーが表示され、ARを見て楽しめるだけでなくお得な割引も得られます。
(via http://www.arara.co.jp/news/?p=562)


DigInfo TV - http://diginfo.tv (via YouTube by Diginfonews )
慶応大学の舘教授は、1980年代からテレプレゼンスロボットの研究を続けている。そして発表されたTELESAR Vはテレイグジスタンス・ロボットアバターと呼ばれ、舘研究室のこれまでの集大成となっている。ロボットは視覚、聴覚、および触覚までをも遠隔地に伝えることができ、人々を時間的空間的制約から解き放つものとして期待されている。
ロボットの機能として目指すのは、遠隔地においてオルターエゴ(アバターと言った方がわかりやすいだろうか)として動くようなレベルだ。遠隔地で動くロボットの視覚を通してオペレーターも同じ物を見て、そしてロボットが耳にするものを聞く。最新のモデルVでは、手に埋め込んだセンサーを通してロボットが触ったものの「形」や「温度」までを感じることができる。
http://jp.techcrunch.com/archives/20111107video-telepresence-robot-avatar-telesar-v/
(English)Professor Tachi from Japan’s Keio University has been working on telepresence robots since the 1980s, and TELESAR V, a so-called telexistence robot avatar, is the finest work of his lab yet. The robot makes it possible to transmit sight, hearing and even touch in order “to free people from time and space constraints”.
The way it works is that the robot becomes your alter ego (or “avatar”) at a distant location: the human operator sees what the robot sees and hears what the robot hears. With model V, operators can Telesar can even “feel” the shape and temperature of objects, thanks to a set of sensors built into the hands.
http://techcrunch.com/2011/11/07/video-telepresence-robot-avatar-telesar-v/

(via http://singularityhub.com/2011/11/02/sphero-the-130-robot-ball-thats-also-a-video-game-rolls-out-in-december/)Robots. Video Games. Smart phones. What do they all have in common? Sphero. The robotic ball that you control via your iOS or Android device is the flagship product of startup Orbotix. Not only is Sphero controlled by smart phone or tablet, but Orbotix intends much of the entertainment to come from augmented reality apps – digital images on the phone interact with the physical ball.
That theory is now ready for testing. Orbotix just announced that preorders will begin shipping in December and that Sphero will be available to purchase on both their site and Amazon for $130. (Though they have so many preoders that new customers are unlikely to get their Sphero until 2012). Check out some cool new videos of Sphero below. With an open API, the fledgling AR robot is ready for developers everywhere to jump on board and start creating the first wave of killer applications and video games. Can Sphero become a breakout success or is the $130 price tag and out-of-this world concept too much for mainstream customers to handle?

これはサイモンゴーブルからの記事である。
- QRまたはクイックレスポンスコードは、 1994年から出回っていると、もともと自動車の製造時に部品を追跡するために使用されてた。クロスワードパズルを思わせるグリッドパターンの白と黒の四角形として表示される。基本的にQRコードはかなり多くの情報を(数十とは対照的に、数千文字)保持することができるバーコードだ。2010年10月位に、スマートフォンユーザーがWebページを表示するためのトリガーとしてし使用するための一般的なツールとなった。
---This is a guest article contributed by Simon Goble.
–
QR or Quick Response Codes have been around since 1994 and were originally used to track parts during car manufacture. It is likely you have seen one, even if you didn’t know what it was, usually displayed as black and white squares in a grid pattern reminiscent of a crossword. Essentially QR Codes are a barcode capable of holding significantly more information (thousands of characters as opposed to tens).Around October 2010 they became a popular tool to quickly link smartphone users through to web pages, provided the phone had a relevant reader installed. Creating your own code is fairly simple with a myriad of free to use generators available, though initially the various options can be slightly overwhelming.
QR codes are a quick and convenient way to transfer information to smart phones (or any digital device with a reader). The information encoded might direct users to a website URL, add contact details, offer special discounts and much more. They are often seen in magazines and on posters and flyers, where details on an event or product can be transferred. More specialised uses involve supplying extra details on name tags and business cards (vCards or personalised webpages), television adverts that are continued interactively and ordering online from closed high street shops.QR Codes have also been used as coupon codes, online tickets and in scavenger hunts. Reiterating the paper message is a frequent but uninteresting practise, it is often more effective to create useful and interesting applications that will get people talking. What follows are a few of the better examples.

(via http://justcreativedesign.com/2011/11/02/qr-codes-guide/)
Jetzt die 3D Studio App unter http://itunes.apple.com/de/app/bosch-3d-studio/id467360655?mt=8 laden und herausfinden, wie gut ColorGlass von Bosch in Ihre Küche passt.
(via YouTube by boschhomedeutschland )
articles http://mashable.com/2011/11/03/amazon-augmented-reality-app/
(via Vimeo by Appshaker Ltd)Appshaker recently launched a unique way for people to interact with the amazing world of National Geographic Channel's content from around the globe.
Using the principles of augmented reality, people could immerse themselves in different scenes such as dolphins, leopards, the space landings, dinosaurs and more.
1000s of people interacted with the National Geographic Channel brand in the process as it toured Hungary, with 1000s more people sharing snapshots and video on Facebook as a result.
For more info on appshaker, please head to http://www.appshaker.co.uk/

(via http://www.wired.com/geekdad/2011/11/cars-2-appmates-augmented-reality-on-the-ipad/)In general, my kids don’t get a lot of screen time: it pretty much amounts to a DVD every so often and some time on my iPod or iPad. (Since our move, we haven’t gotten our TV set up yet, so there hasn’t even been the occasional DVD in a while.) Part of that is my desire to get them hooked on other things, like books and playing outside and that big pile of toys they have. Part of it is plain selfishness
ハワイやメキシコの観光のためにARブラウザ"Aurasma"が利用されている。観光地の画像をスマートフォンでかざすと、動画が表示されるというもの。
SAN FRANCISCO and CAMBRIDGE, England, Nov. 3, 2011/PRNewswire/ -- Hawaii and Mexico, two of the world's most popular vacation destinations, have turned to Aurasma, the world's first visual browser, to lead the future of tourism marketing with their cross-media creative campaigns. To capture the public's attention and further entice travel to Hawaii and Mexico, these destinations are embracing Aurasma's ability to visually transport these breathtaking vacation hotspots to an audience that is approaching shorter days and colder temperatures.
(Photo: http://photos.prnewswire.com/prnh/20111103/SF99325)
Hawaii and Mexico use of Aurasma to deliver a richer representation of their beautiful destinations
As the first U.S. tourism destination to embrace Aurasma the Hawaii Visitors and Convention Bureau (HVCB) recently completed a successful month long print campaign in Chicago's Clark and Lake Station. HVCB is now extending the Aurasma experience to the San Francisco Bay Area.
"The new augmented reality campaign helps create deeper engagement with potential travelers to Hawaii who can interact with the rich digital content and learn about experiences unique to the Hawaiian islands," said John Monahan, president and CEO of Hawaii Visitors and Convention Bureau. "Bringing one dimensional images to life puts commuters as close to being inHawaii as possible in a compelling way. We're excited to partner with Aurasma to bring this interactive user experience toChicago and San Francisco for the first time."
San Francisco's Embarcadero Center and San Jose's Santana Row will display Hawaii print ads, in which pedestrians can use Aurasma to see the printed ads dissolve into stunning videos of Hawaii. Those interested in getting more information simply tap on their mobile touch screen and they are automatically directed to gohawaii.com.
"Ogilvy decided to use Aurasma's cutting-edge technology because we want our clients to always be at the forefront of digital innovation," said Layla Revis, vice president of Ogilvy PR Worldwide's Digital Influence Group. "Technology like this is truly leading the way for marketers and developers worldwide because it allows objects and images in the physical world to come to life in a manner we've never seen. As part of one of our campaigns, the Mexico Taxi Project, we're using Aurasma to offer exclusive content to media and key influencers in North America. When the Aurasma viewer sees the front of the postcard, the image triggers a series of video testimonials from recent trips to Mexico. To incentivize recipients to unlock the digital content and watch the video, we've also included a nice prize. One lucky viewer will win an iPad 2.'"
Macy’s (NYSE:M) today announced the launch of “Believe,” the retailer’s annual national holiday effort to support the Make-A-Wish Foundation. Building on the campaign’s unprecedented success collecting more than four million letters in the first three years, Macy’s will again ask customers to mail their letters to Santa at Macy’s to benefit the Make-A-Wish Foundation. New this year, customers mailing their letters at Macy’s “Believe Stations” in-store can take photos with the campaign’s animated stars, Virginia, Ollie and their friends through the magic of Macy’s and augmented reality technology. Additional efforts include Macy’s Celebrity Tree Auction to benefit the Make-A-Wish Foundation, sending Santa on the road for the National Santa Tour and celebrating the campaign’s annual National Believe Day on Dec. 9. Macy’s Believe campaign kicks off the first Sunday in November.
“Macy’s Believe campaign has become a beloved holiday tradition for our customers nationwide,” said Martine Reardon, Macy’s executive vice president of marketing. “With their help, we collected more than a million letters last year and donated more than a million dollars for the Make-A-Wish Foundation. This year, we hope to inspire even more goodwill and generosity by building on traditions we’ve created in previous seasons and introducing exciting new elements that will make believing all the more fun and interactive for our customers and their families.”
“Macy’s and its customers play an important role in helping the Make-A-Wish Foundation grant wishes that make lives better for wish kids, families and communities across the country,” said David Williams, president and CEO of the Make-A-Wish Foundation of America. “Every year, the Macy’s Believe campaign offers an assortment of ways for people to celebrate the holidays, give to loved ones, and help create life-changing experiences for kids with life-threatening medical conditions in their communities.”
See the future possibilities of Kinect that go beyond the expected, into truly amazing things that people around the world are beginning to imagine.
(via YouTube by xbox)
Amazonが拡張現実と検索を関係させたiPhoneアプリをリリースした。残念ながら日本ではまだ利用出来ないようだ。

Amazonの関連会社A9.comが、新しい拡張現実iPhoneアプリ、Flow Powered by Amazonを公開した。Flowは拡張現実を使い、ユーザーが現実社会で、本やDVD、電子機器、おもちゃなど無数の商品を探して発見するのを助け、現実世界の商品情報をインタラクティブに提供する。
しくみはこうだ。アプリをインストールしたら、本やビデオゲーム、CD、DVDなどバーコードのついている製品に向ける。アプリが商品を認識すると、Amazon.comの商品情報が表示され、そこからマルチメディアコンテンツを見たり、カスタマーレビューを読むこともできる。
【訳者注:現在日本版App Storeではダウンロードできない模様】 [原文へ](翻訳:Nob Takahashi)
New augmented reality app uses both barcode and image recognition to continuously recognize tens of millions of products in a live camera view
PALO ALTO, Calif.--(BUSINESS WIRE)--A9.com, Inc., a subsidiary of Amazon.com, Inc. (NASDAQ: AMZN) today announced a new iPhone app: Flow Powered by Amazon. Flow is a new augmented reality app that makes it easy to explore and discover tens of millions of products in a real world setting – from books and DVDs to packaged electronics and toys – and offers shoppers interactive product information about the items around them.
With Flow, customers simply point their iPhone toward a book, video game, CD, DVD or millions of other products with UPC barcodes. Upon visual recognition of the product, the app displays Amazon.com product information, including the option to play multimedia content and read customer reviews.
“This is our first step towards integrating product search technology with augmented reality,” said Bill Stasior, president of A9.com. “The integration of a live camera display, graphical overlays, and visual recognition technology creates a seamless experience for a customer looking to discover information about objects in their physical surroundings.”
Flow uses continuous scan technology developed by A9.com’s visual search team to identify products and provide related information found on Amazon.com. The app displays Amazon’s popular shopping features such as product details, customer reviews and ratings, as well as sharing options via Twitter, Facebook, or email.
(via amazon http://www.businesswire.com/news/home/20111102007116/en/Flow-Powered-Amazon-App-iPhone)
(via YouTube by MicrosoftResearch )This video shows handheld projector systems have the potential to en
able users to dynamically augment environments with digital graphics. In this research project we explore new parts of the design space for interacting using handheld projection in indoor spaces, in particular those that are 'aware' of the environment in which they are used.