忍者ブログ
このブログは、拡張現実 及び 仮想現実 が使用された最新の情報と事例などを掲載しています。---This blog publishes latest information and the case where AR (Augmented Reality) and VR (Virtual Reality) are used, etc.
2026 . 03
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  • Profile
    NAME:
    Etsuji Kameyama (亀山悦治)

    Profile:
    拡張現実(AR)や仮想現実(VR)の技術は、BtoC・BtoBの分野での活用が始まっている。このブログではAR、NUI、各種センサーに関わる最新の事例や技術を中心に紹介。
    ARやVRのシステムやソリューションの導入を検討されている方は、こちらか、私までご連絡ください。エンターテーメント分野、印刷分野、家具や機器の配置シミュレーション、操作支援、などへの技術選定、アプリケーション開発、運用、コンサルテーションに対応します。

    -私が関係しているサイト
    - twitter (@kurakura)
    - facebook (ekameyama)
    - LinkedIn (Etsuji Kameyama)
    - ITmediaマーケティング
    - SlideShare (ekame)
    - paper.li (kurakura/ar)
    - YouTube (ekame)
    - myspace Music (KURA KURA)
    - The 25 Most Tweeting About AR
    - Twitter most popular
    - AR Mind Map
    - AMeeT-拡張現実の紹介(ニッシャ印刷文化振興財団)
    - デジタルサイネージとAR(デジタルサイネージ総研)
    - Capital newspaper
    - Pingoo
    - 話題沸騰のAR/VRがスマートワークを進化させる(スマートワーク総研)

    インターネット学校「スクー」の90番目の講師
    AR, VR, MR + HMD, Smart Glass が生活とビジネスを変革
    Contact me 問合せはこちら
    AR活用相談、AR関連セミナー講師などの依頼についてご連絡ください。
    SSL標準装備の無料メールフォーム作成・管理ツール | フォームメーラー
    はじめてのAR(拡張現実)アプリ導入
    ARアプリの基本的な知識から選定方法まで身に付けることができる資料。
    Ninja Search
    Google Search
    カスタム検索
    アーカイブ
    Present number of visits
    Counter
    感覚デバイス開発

    あらゆる産業において、様々な新規デバイス・システム開発や新規サービスを創り出すべく注目が集まっている。とくにセンサー素子開発やセンサ・センシングシステムなどの研究開発者の方、ロボット開発における感覚器代替分野の研究者の方、関連業界の方々へ。
    よくわかるAR〈拡張現実〉入門

    次世代のプロモーション手法として脚光を集めるほか、エンターテイメントやコミュニケーション、教育や医療のツールとして幅広い活用・発展が期待されているARの世界がよくわかる入門書が電子書籍で登場
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    [PR]上記の広告は3ヶ月以上新規記事投稿のないブログに表示されています。新しい記事を書く事で広告が消えます。

    比較的最新の事例、得に利用シーンについてまとめられているスライド。メタイオ社主導のイベント、InsideARで使用されたもののようだ。

    PR
    とても楽しいスライド。モバイル、特にスマートフォンの話題がでると拡張現実の話題も必ずといっていいほどついてまわる。
    1. Mobile ≠ Phones
    2. Mobile = AccessThey will soon surpass PCs as the way to connect tothe Internet. “Gartner says smartphone sales grew more than 50% [in Q12010], accounting for 19% of worldwide device sales compared to the second quarter of 2009” Electronics Weekly, 2010 “Within 5 years the number of users accessing the Net from mobile devices will surpass the number who access it from PCs” Morgan Stanley, 2010
    3. Mobile = ContentThey are becoming the way to consume content. “High-speed broadband Internet access, now in 63.5% of homes, has created a better user experience for “By 2013, video will occupy an watching online videos and nearly a estimated 66% of mobile traffic” quarter of households have Cisco, 2010 smartphones, enabling consumers to “place shift” and watch video wherever they are.... While mobile online video viewing is still fairly limited, year over year growth is notable at 51.2%” Nielsen, 2010
    (via & more SideShare)
    販売行う方法は、情報伝達方法や機器の進化とともに変化してきた。例えば、店舗、チラシ広告、電話販売、カタログ販売、インターネット販売...その中でも個人に対して遡及ができるモバイル端末に利用は目覚しいものがある。過去から現在まで、そして未来を予感させるモバイルマーケティングのスライド。
    1. Augmented Reality Augmented Reality• Yelp • Zagat RETINA –SSee restaurants t t –C i t Can interact & virtually  t & i t ll – Click to get ratings and  walk down the street reviews – Click to get full review  g and details
    2. • Create your own AR  world• Open platform• 1.4M active users 1.4M active users • Bring digital into reality
    3. QderoPateo Communications (QPC) Communications (QPC)• Articulated Naturality Web• Typical AR  flat Typical AR “flat”• Break barrier of laptop/desktop – convenience of mobile• Weather, museum, hotel, commercial real estate
    4. Apps (June 2011) Apps (June 2011) Ave Price: $3.64Over 7 TB Free,  36% Pay,  64%$891,982.24
    5. Apps Dirty Little Secret Apps Dirty Little SecretAverage: 60 apps downloaded to iPhone or iPadAverage: 60 apps downloaded to iPhone or iPadPaid Free• 30% first downloaded • 20% first downloaded• 5% by day 21 • 5% by day 25• 1% by day 90 b d • 1% by day 90 b d Socialize Inc.
    6. And/ + OR =
    7. IKEA 2010 Interactive Catalog IKEA 2010 Interactive Catalog• Place furniture • Results – 40 pieces 40 pieces – PR – Use camera, move, resize,  – WOM take a picture – High downloads• Di Discover style t l – Thru quizzes
    (via & more SideShare)
    仮想現実や拡張現実の技術を使用して実現できる、メガネや洋服のフィッティング、家具配置シミュレーション、そして空きスペースを生かしたTESCOが実験的に開始している壁面を有効利用した販売店..このような事例を混じえて来の販売方法について説明している。

    Future Commerce - buying and selling in a connected world - Presentation Transcript
    1. © Agentur für Digital Commerce & Brand Communication
    2. Future Commerce: Zahl der Smartphone- & Tablet-Verkäufe steigt. © www.flickr.com© Agentur für 3. Digital Commerce & Brand Communication
    Future Commerce: Lokale & Digitale Welten verschmelzen. © www.flickr.com© Agentur für Digital Commerce & Brand Communication

    (via & more SideShare)

    日本でも有名な、スマートフォン向けARアプリ "iButterfly " が、Body Shop's  が35周年を記念してシンガポールで商品が当たるキャンペーンを実施。ただアイテム(蝶)を捕まえるだけではないのだから、参加者もかなり多くなることだろう。

    Cosmetic company The Body Shop will be launching the iButterfly Asia iPhone app tomorrow, 23 September, in Singapore. This is the first time the app is coming here, following recent successes in Tokyo and Hong Kong. The campaign will be running from 23 September to 16

    October,coinciding with the ethical beauty brand’s 35th birthday celebrations.
    hroughout the campaign period, consumers can catch these butterflies using their iPhones and take advantage of iButterfly Asia-exclusive offers, including 10 grand prizes of S$500 worth of The Body Shop products. These special edition butterflies will make appearances throughout the campaign.

    The public can follow The BodyShop Singapore on Facebook at www.facebook.com/thebodyshopsingapore starting 23rd September to get instant updates and how-to information on The Body Shop iButterfly Asia campaign.

    (Read more: http://vr-zone.com/articles/the-body-shop-to-launch-the-ibutterfly-asia-iphone-application-tomorrow/13613.html#ixzz1YhOjWNdb )
    かなり細かく作りこまれている3Dの家のモデルをARで表示。内部構造まで見ることができる。


    The AR-works plug-in developed for Vectorworks allows Architects & Designers to export their 3D models from Vectorworks and create a fully interactive Augmented Reality (AR) experience which totally engages their client, and allows them to view and understand their proposed design in a way never before possible.
    http://www.ar-works.net

    (via YouTube by )
    クレイン・カップ氏(https://www.facebook.com/craigmkapp)による、拡張現実の概要と技術を伝える講演。



    Augmented Reality, Holografie, Monitorfolie, Farbdisplays durchsichtig
    Computergenerierte Erweiterung der "sichtbaren" Realität ist die Technolgie im zukünftigen Informationszeitalter.
    Augmented Reality Mixed Reality
    more Infos:pinkau.com

    (via YouTube by  )



    BBS creates branded apps for both Android and iPhone combined with your own custom 3D Augmented Reality objects (animated or still).

    Please visit our website to find out about all our web, mobile, graphics, and marketing services:
    http://browserbasedsolutions.com

    (via YouTube by  )

    AR – эффективность в маркетинге (c) Кирилл Кобылянский. Digital marketing 2010 - Presentation Transcript

    AR эффективное применение Кирилл Кобылянский k.kobylianski@ailove.ru 20102011
    Западный рынок Высокое проникновение технологии Готовность потребителя к новой коммуникации Это уже дает результат!

    Tissot window shopping: 85% увеличения продаж в магазинах по данным utalkmarketing.com

    Online shopping Acer: 70% просмотрели AR рекламу 13% приобрели по данным
    utalkmarketing.com

    Discover features online: 30% прирост бронирования отелей по данным hotels.com


    Demonstration of augmented reality game which utilises the Kinect.
    The Kinect Interface was achieved using the OpenNI librariies, the PrimeSense sensor module, with the NITE package used for skeleton tracking.
    The "Ninja Vanish" was achieved using OpenCV (EMGUCV) to maintain a background image.
    The Wiimote input utilised the WiimoteLIb library.
    Technologies Used:
    C#, XNA, OpenNI, NITE, OpenCV/EmguCV, WiimoteLib

    (via YouTube)

    ARで顔にマスクをかぶせるのではなく、皮膚を移植してなりすましているという感じだ。不思議なアート。

    Faces from arturo castro on Vimeo.

    This is a technical demo for face substitution technique. The application works in real time and it's developed using the opensource framework for creative coding openFrameworks: openFrameworks.cc

    Most of the "magic" happens thanks to Jason Saragih's c++ library for face tracking web.mac.com/​jsaragih/​FaceTracker/​FaceTracker.html. The face tracking library returns a mesh that matches the contour of the eyes, nose, mouth and other facial features.

    That way the mesh obtained from a photo is matched to my own face in the video. Applying some color interpolation algorithms from Kevin Atkinson's image clone code: methodart.blogspot.com/​ gives it the blending effect that can be seen in the final footage.

    I'm also using Kyle McDonald's ofxFaceTracker addon for openframeworks github.com/​kylemcdonald/​ofxFaceTracker which wraps Jason's library for easier use.

    Kyle has uploaded another video giving a try at a different blending algorithm, which get rids of the artifacts and an even creepier look: vimeo.com/​29348533

    (via YouTube)

    (via http://blogs.artinfo.com/artintheair/2011/09/21/digital-artists-virtually-swap-faces/)

    MXR Corporation is proud to go hand in hand with Moove Media, one of the largest out-of-home panels advertising agency in Singapore to attend the prestigious event Spikes Asia Event 2011. In this event, we celebrate the upcoming F1 racing event in Singapore with an Augmented Reality photo taking solution where a user can experience seating in a F1 car in real time environment!
    Be sure to look for us in the event booth stand 05 from 18 September 2011 to 21 September 2011 at Suntec City Convention Centre Level 2 , 9am to 6pm daily.

    (via YouTube)
    Facial recognition, eavesdropping apps, augmented reality…these aren’t security protocols but new ways for you to be able to market your business.



    SAY CHEESE Unilever worked with marketing company SapientNitro to make a vending machine called “Share Happy” that uses facial recognition to give people ice cream bars for smiling.

    (here ...http://businessideas4you.com/2011/09/20/10-cool-new-tech-ideas-to-help-you-market-your-business/ )
    画像を認識して動画を表示するデモ動画。そろそろ一般的になりつつある手法だ。


    quick concept video for an ikea app that uses augmented reality to allow you to plan you interior

    (via YouTube)
    初音ミクがトヨタの自動車の横で踊る

     

    Hatsune Miku may be a digital construct, but the great thing about Augmented Reality is that we can take digital and 3-D content and breathe life into it by placing it in the physical world. A virtual entity could assume all three dimensions and interact with the real world- and that’s exactly what we did for the beautiful Hatsune Miku in this most recent development for Toyota.

    metaio used the junaio Plugin to develop this app for a Toyota, a feature that combines the technology, audience (1.7 Million Downloads) and accessibility of junaio, the most advanced mobile Augmented Reality browser, with the added value of a custom branded white-label application. We were able to use the same superior image recognition technology and tracking algorithm as we use in junaio to integrate this experience directly into Toyota’s mobile app as if it were a white-label application. Even better, the modular structure of the Plugin allows content to be easily and efficiently modified and changed, making the junaio Plugin a great development and branding solution.

    Read the full press release here, and be sure to stay posted on all of Hatsune Miku’s exploits in America with Toyota.

    (via http://augmentedblog.wordpress.com/2011/09/19/japanese-digital-pop-star-now-dancing-on-tables-in-ar/ ) 

    Layar が Telefonica I+D とパートナーシップを結んだ。「拡張現実+検索」、さらに必要なのはセマンティック技術だ。三位一体がこのエリアでの最初の到達点になるであろう。

    AMSTERDAM, September 20, 2011 -- /PRNewswire/ --

    Layar, the largest open platform for mobile augmented reality (AR), today announced they entered into a strategic partnership with Telefonica I+D for providing them with their market leading Visual Search Technology: IRIS.  Visual Search enables Layar to search through millions of images to identify these images and correctly augment them on the mobile phone resulting in a more intuitive user experience.

    Visual Search is a key component in the delivery of vision based Augmented Reality services to end-users. It makes it possible for real world objects to work as identifiers and/or hyperlinks for augmented reality experiences. Layar is adding IRIS Visual Search capability to their Layar Reality Browser, making it significantly  easier for users to discover relevant Augmented Reality content.

    The goal of Telefonica's IRIS project is to develop a service that provides information related to an object just by taking a picture of it. The object needs no special packaging, tag or marker. For this objective, Telefónica I+D has developed and patented proprietary visual recognition technology. This technology enables the identification of objects such as supermarket products, logos, posters, or paintings among others. The collaboration of this project with Layar is framed within the Open Innovation initiative of Telefónica I+D.

    Read more: http://www.sacbee.com/2011/09/20/3923639/layar-enters-in-partnership-with.html#ixzz1YVqq8eOt

    www.sokoban3r.com
    https://market.android.com/details?id=com.rrrstudio.sokoban3r

    What's Sokoban
    Sokoban 3R is a classic strategy game. It's easy to learn but very hard to master. Levels range from easy to extremely difficult. Once you start playing, you can't stop. The game includes more than hundreds of levels and even more will be added soon. 

    Play sokoban 3R in augmented reality now. Download game and the marker and explore unending posibilities today. Plaing sokoban in AR allows you to nawigate freely over the scene and see things as never before. Give it a try today

    (via YouTube)

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