このブログは、拡張現実 及び 仮想現実 が使用された最新の情報と事例などを掲載しています。---This blog publishes latest information and the case where AR (Augmented Reality) and VR (Virtual Reality) are used, etc.
Fashion photography duo Pamela Reed and Matthew Rader, known as "Reed and Rader," mix the mediums of still photography, animation, film and interactivity to create a dialogue between arts and technology. They believe that interactivity and augmented reality are the future and are currently working on interactive projects that involve the user beyond a passive experience.
How does it apply to education?
More specifically AR allows the student to visualise a concept, review a physical item, or access extra information all within the real world environment. Authenticity and context are common words used throughout AR literature. These terms highlight AR’s ability to tie-in with real world situations. This suggests AR has roots in constructivism theory however AR more completely aligns with Kolb’s (Knowles, Holton, & Swanson, 2005) experiential learning model. Applying this model it can be seen that AR allows students to have Kolb’s ‘concrete experiences’ and connect these to their own understanding, all within a safe (in a physical and educational sense) environment.
(via & more http://shortshout.wordpress.com/2011/05/29/augmented-reality-in-education/)
Konstruct is an investigation into generative art in an Augmented Reality environment. It is a sound reactive AR experience for the iPhone that allows the user to create a virtual sculpture by speaking, whistling or blowing into the device's microphone. A variety of 3D shapes, colour palettes and settings can be combined to build an endless collection of structures. Compositions can be saved to the device's image gallery. You will need to print the marker to use this app.
Avi Bar-Zeev, Principal Architect for Bing Mobile at Microsoft presents Read/Write World (www.readwriteworld.net) during the AR Standards and open source session at the Augmented Reality Event 2011 (www.augmentedrealityevent.com) on May 18th in Santa Clara, California. Slides for this talk - http://readwriteworld.cloudapp.net/wp-content/uploads/2011/05/readwriteworld_...
(via YouTube)
Projecting a head-up display onto your windshield is so passé; Autoglass reckons the future of digital driving is having augmented reality baked into the glass itself. The company has thrown together a video demo of what it believes the windshield of your car will be like in 2010, throwing in intelligent location-based services that can hunt down gas stations, flag up cyclists and pedestrians angling to get run over, and warn you when there’s a speed camera nearby.
Fitting of clothes using technology of AR. What is this woman doing? She was choosing clothes by intense movement. There seems to be impossibility in practical use a little when it is an application like this state.
Amateur Video von der ECOM in Berlin am 10.&11. Mai 2011 novomind iSHOP beta prototype für cross device commerce (CDC). Hier: augmented reality für eine virtuelle Anprobe.
Rory Cellan-Jones tries out Autonomy's augmented reality platform Aurasma. The technology allows users to link any image to something else and has obvious applications for advertisers, schools, newspapers and movie studios, to name but a few. It does creat some breathtaking effects - but do we really see a future where we spend our time pointing our cameras at the world around us? I'm not sure.
JR Mayer explores our digital media statistics in a way that he has never done before - using augmented reality animation!
In just 3 minutes, he will blow you mind away on how far QNet has come since V-Con 2011.
(via YouTube)
A 6th semester project done by Group 639 at Aalborg University.
Box Bunny is an augmented reality game for smartphones that uses physical movement to enhance the game experience. The game was made using Unity, Qualcomms AR SDK and a pathfinding script from Aron Granberg.
Music: Kevin MacLeod
(via YouTube)
This is an application program to enjoy the movie in the another way. When it is possible to relive it in the place, it is happy. What do you see from the post type elevator that appears in Harry Potter's movie?
http://www.meetyourstranger.com Introducing the "flashmov format" for participative theatre in public space. Your smartphone as autocue / souffleur and a portable decor in Layar augmented reality for each of the 6 scenes.
(Prototype in Dutch available now - International version on its way)
(via Youtube)
This one is just a bit of mashup. I always have this idea since Augmented Reality thing starting to get popular in 2008.
What if THE RING movie creator created an Augmented Reality app that does exactly as what appears in the movie? Sadako/Samara came out of TV? Or in maybe came out of your iPhone/iPad/other smart phones? :)
This is just a simple concept. I thought it's a fun thing to do. I borrow a clip from original THE RING movie. Then apply that into AR overlay using Aurasma app.
And the result is what you see here. Go into dark room. Open up The Ring Poster, power up Aurasma app and enjoy the horror.
In my side project, I might do the actual "Sadako/Samara coming out from the screen". Let see if I have time and budget for that. As well, this thing is copyrighted materials, so... maybe I will do something similar.
(via YouTube)
Ende des 20-ten Jahrhunderts dachte man, die Realität verschwände irgendwann im Netz. Falsch: Das Netz integriert sich in die physische Welt. Mittels Augmented-Reality-Anwendungen ist es möglich, unsere Welt mit Informationen aus dem Internet anzureichern. Die Wirklichkeit erhält so eine zweite Ebene aus Informationen. Moderne Mobiltelefonen, ausgerüstet mit GPS, Kamera, Kompass und einem Augmented-Reality-Browser, sehen wo wir uns aufhalten und zeigen uns dazu passende Informationen an, beispielsweise die Geschichte eines Denkmals. Aber auch Angaben zu Personen aus sozialen Netzwerken oder Werbung lassen sich einblenden.
Noch müssen wir uns dazu unser Telefon vor die Nase halten, doch in Zukunft könnten diese so genannten AR-Anwendungen auch in einer speziellen Brille laufen. Digitale und reale Informationen würden dann in unserem Sichtfeld zu einer Einheit verschmelzen. Schon prophezeien Experten, AR könnte die Art und Weise, wie wir uns in und über die Welt bewegen, grundlegend verändern. Denn schließlich beeinflusst das was wir sehen und über die Welt wissen, maßgeblich unser Verhalten.
Avi Bar-Zeev, Principal Architect for Bing Mobile at Microsoft presents Read/Write World (www.readwriteworld.net) during the AR Standards and open source session at the Augmented Reality Event 2011 (www.augmentedrealityevent.com) on May 18th in Santa Clara, California. Slides for this talk - http://readwriteworld.cloudapp.net/wp-content/uploads/2011/05/readwriteworld_...
(via Youtube)
Graphic and animation are wonderful. Shape with new science picture book. Father who instinctively buys for the child and returns will come out one after another. Especially, it seems to sell near Shinbashi in Japan at night.
новый проект PLAYDISPLAY для школ, библиотек, детских садов и домашнего использования. Проект выполнен по заказу Центральной городской детской библиотеки им А.П. Гайдара
Augmented reality for education. Education material for libraries, schools, kinder gardens and home use (via YouTube)
For those with specific inquires to exactly what I do with students & immersive education, here is a bit of an overview. STUDENTS: Middle School Students from area schools ranging from 6th – 8th grade (50-80 students 8 hours each month for 6-7 months) SUBJECTS: Any, but technology use in particular – per the ISTE “Digital Age Learning” standards - http://www.iste.org/standards/nets-for-students.aspx