このブログは、拡張現実 及び 仮想現実 が使用された最新の情報と事例などを掲載しています。---This blog publishes latest information and the case where AR (Augmented Reality) and VR (Virtual Reality) are used, etc.
PC World の表紙を iPad2のカメラを通して見ると、地球が3Dで現われるAR。junaioで実現しているため、iPhoneや、Abdroidでも試せるはずだ。
On the front page of the May issue of the Hungarian PC World Magazine, readers can see 2 satellites orbiting the rotating Earth.
ARworks, the Augmented Reality Creative and Developer agency prepared this AR solution to show how magazines can add multimedia content to their products -- and through this, augment the user experience of a simple newspaper.
Puppy Plus is an augmented reality game designed to teach 5-7 year old children simple math concepts like addition and subtraction. The game was created by Iulian Radu (Georgia Tech) and Erin Hanlon (SCAD), along with Yan Xu (Georgia Tech), Bianca Gee (SCAD), and Wendell Whittaker Jr. (SCAD).
(via&more YouTube)
Aloft is a room-scale augmented reality game, where the player must keep a ballon aloft while navigating it through a dangerous obstacle course of sharp pineapples. The player "virtually" blows on the balloon to move it, and must get the balloon from its starting location to a monkey before it pops.This game was built for Android phones, using Unity3D and the Qualcomm AR SDK plugin (http://ar.qualcomm.com/).
(via YouTube)
Basierend auf eine Mischung aus amerikanischen und japanischen Entwicklungen, gab es 1990 einen Fernseher Beitrag über Virtual Reality Technologie im Fernseher. Zu sehen gibt es Datenhandschuhe, Sonys LCD Helm (HMD - Head Mounted Display) mit eingebauten LCD Displays, sowie schon zur damaligen Zeit fortgeschrittene Augmented Reality Ansätze.
Mehr Infos dazu finden Sie auf unserem Virtual Reality Portal -http://www.live4d.de (via YouTube)
Augmented reality demonstration created for the 2010 Shanghai World Expo. The device first displays an animated welcome screen. When the user picks up the device, motion is detected and the augmented reality view is launched showing a character on the marker. The user can interact with the character or listen to the character speak depending on the marker. Next, a video appears and seamlessly transitions to fullscreen playback. Implemented on Nokia N900. Work in co-operation with Nokia and FinPro.
(via YouTuve)
Augmented reality demonstration created for the 2011 Mobile World Congress. The device detects image markers and renders an animated character. Implemented on Apple iPhone 4.
(via YouTube)
Look inside the box! Augmented reality applied in a retail setting to augment product packages. In the first version, a perspective menu is displayed and the user can view product information as well as look inside the box. In the second version, the augmented reality view is shown by default and a menu bar allows for navigation of the product information. Implemented on Nokia N900 and Apple iPhone 4. Work in co-operation with Tieto.
(via YouTube)
We see using Augmented reality as a tool for medical teaching. Not just exploring a 3D organ but seeing how things work on your body. The key to augmented reality is to add content to a real world physical object and in this case the ral world object is your body. See how medication or surgery works where it will be working on your body.
(via YouTube)
When the camera of a smart phone is turned to the running player, information in player's country etc. is demonstration animation that the overlay display is done. If it is possible to actually do here, it might be terrible.
Demo of a proposed spectator app for the Chicago Marathon.
The App celebrates the diversity of the many international runners participating (while highlighting local Chicago runners) as well as any cause they are running for, and the money they have raised for it.
BrightCom, CEO Bob McCandless talks via video conferencing about his attendance to the 2011 event: Era of Experience produced by ImmersiveTech.org.
Mr. McCandless discusses the keynote speakers, panelists and topics including augmented reality for the entertainment industry. He also explains how events like these help drive the telepresence and video conferencing industry.
In the video, Mr. McCandless demonstrates the ClearView Desktop Video Conferencing system powered by the software driven Visual Collaboration system. He is able to visually communicate and collaborate through document sharing and web browsing among other features.
Living inside the current Sky mobile offer, a selection zone pushes user towards the new 'Real life Monster v Aliens' features. Augmented Reality (AR) is cleverly deployed as a technical bridge between Skys' tech-savvy young audience and promotional material, like a new movie launch.
(via YouTube)
AR using technology such as AR-Media. The AR marker becomes Trieger if the page of the catalog is held up, and the building, the room arrangement, and the promotional film are played.
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(via YouTube)
From Poland. It is the one of enjoying playing a game because it sits in the camera of the digital signage as for the pamphlet. Game that eats vegetable and acquires point to character. The technology of the Total Immersion is used.
Total Immersion's Partner Adv.pl (http://www.adv.pl) developed three Augmented Reality games for Nestle's brand - Winiary (www.winiary.pl).
The Winiary truck with three different interactive games has visited 50 schools
within 3 months: 1100 young people from all over Poland engaged with the AR healthy eating project.
As for the operation, it is Digital signage type virtual fitting of the type done with iPad. I think it is practicable and is good. It looks like the image to be achieved. Let's propose it to the customer.
The Augmented Reality Virtual try-on at I.T Festival 2011, Festival Walk, Kowloon Tong, was successfully held from 29 April to 8 May.
Visitors could pick their favourite outfit on iPad and through the display, they could see themselves in the clothes that they have picked instantly. A photo would be taken for the visitors and they could bring it home to share with their beloved friends!