The CAE VimedixVR ultrasound simulator leaps to life with the Microsoft HoloLens module. Freed from the limits of a two-dimensional environment inside a monitor, users can display, enlarge, turn, and rotate realistic-looking anatomical parts, or command them to return into the manikin body. Learners engage in augmented reality to view the inter-relatedness of internal structures, and witness (in real time) the ultrasound beam as it cuts through human anatomy.
2016 was a great year for Finger Food with the launch of our Holodeck, a 25,000 sq ft dedicated holographic design and development space, creating the world's largest hologram, donating Spheros and creating coding curriculum for SD43 Coquitlam and much more.
8ninths, a graduate of the Microsoft Holographic Academy 2016, partnered with the Citi Innovation Lab to think disruptively in envisioning a mixed reality evolution of the trading workstation using HoloLens. The Result: A state-of-the-art Holographic Workstation.
Actiongram was developed specifically for Microsoft's Hololens, and it comes with a host of remarkable holograms...holograms that you can transport to the center of your living room.
Try HoloFlight and use HoloLens’ groundbreaking technology to visualize real flight data in 3D as holograms.
The user can walk around and explore various parts of the visualized flight space. Simply gaze at airplanes to see detailed flight information or even hear ATC conversations with spatial sound. Different zoom levels of the terrain allow the user to see a broader view but also detailed information for a specific airport, including the control tower’s point of view.
Omring en Gezondheidscentrum Kersenboogerd experimenteren nu al met de technologie van morgen om vallen te voorkomen. De organisaties zijn de eersten in Nederland die de Microsoft Hololens inzetten in de fysiotherapie. Op dit moment loopt er een experiment met een valpreventietraining voor mensen die bang zijn om te vallen en hun huis niet uit durven.
We propose HoloARt, a new media art that explores the use of holograms in mixed reality for creative self expression. We designed a system that allows the user to turn their physical environment into a canvas where digital holograms and physical objects co-exist in the real and virtual world. Users are able to virtually spray and splatter hologram paint on top of physical objects and surfaces as well as painting in the air by only using their hands. The content grows dynamically, following the natural movements of the user. The system is selfcontained
and does not require hand controllers or positional tracking sensors on the space. This video accompanies our CHI paper and Interactivity: Installation.
More details: firstname.lastname@example.org
Holostudy - это образовательное приложение от компании HOLOGROUP для очков Hololens.
Dir: M. Roytman
DP: Tony Lapron
Edit\CC: Elena de Lavur
|パネルサイズ||0.43型ワイドパネル（16 : 9）|
|プラットフォーム||Android ™ 5.1搭載|
A magical underwater installation 3d scene, which children can fill with their very own Fishy painted creations. The interactive app will recognize the drawings and transform them into a 3d augmented model that swims around the virtual aquarium tank with their friends.
Re-enchanting the outlet!
Galeries Lafayette has called on Sky Boy, the Paris-based startup behind the Overlapped Reality technology, to create a first-of-a-kind in-store immersive experience.
Au 2e étage du magasin principal, grâce à une application téléchargeable gratuitement sur Smartphones et tablettes, on se retrouve immergé dans une histoire onirique à 360° tout autour de la Coupole centenaire. Sur l’écran, pendant que la neige tombe, recouvrant ainsi l’ensemble de la Coupole d’un magnifique manteau blanc, un ours se déplace sous nos yeux comme s’il se mouvait au beau milieu des Galeries Lafayette.
On the second floor of the main store at Galeries Lafayette Haussmann Paris, shoppers are positioning themselves at one of the corbelled arches of the majestic dome, they point their device to a piece of paper showing a drawing of a polar bear to find themselves immersed in a dreamlike story that unfolds across 360° around the dome. A polar bear walks through the snow right before our very eyes as if it were actually roaming around inside the store! Virtual snowflakes fall, draping the entire dome in a beautiful white shroud.
JPL uses cutting-edge augmented reality and virtual reality technology to explore space and our own planet in innovative ways. JPL’s scientists plan and analyze activities for the Mars Curiosity rover while walking on a 3D reconstruction of the Martian surface. Mechanical engineers designing spacecraft and rovers can preview full-scale holographic prototypes before any parts are built. Astronauts aboard the International Space Station can receive virtual assistance from experts on the ground and work more efficiently by using AR interfaces. These are only some of the projects in AR and VR that are going on right now at JPL. This talk will present recent projects that leverage immersive technology to tackle unique visualization challenges, and discuss research that shows the efficacy of these techniques.
Nathaniel “Nat” Guy is a Lead User Interface Developer in the Human Interfaces Group http://www.hi.jpl.nasa.gov at the NASA Jet Propulsion Laboratory. He has Master’s degrees in Computer Science and in Aeronautics & Astronautics, both from the University of Washington. Prior to joining JPL, Nat spent five years as a software engineer at Nintendo of America, and has also worked on software testing for SpaceX and ground system software development for the Hakuto Lunar XPRIZE Team in Japan. At JPL, Nat builds highly test-driven 3D interfaces for AR and web-based platforms to support mission operations and planning for the upcoming Mars 2020 rover mission.
SwapBots are toys that come to life using the magic of augmented reality.