このブログは、拡張現実 及び 仮想現実 が使用された最新の情報と事例などを掲載しています。---This blog publishes latest information and the case where AR (Augmented Reality) and VR (Virtual Reality) are used, etc.
2016 . 12
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  • AR / VR and HMD / Smart Glass - Latest News October 2016
    VIRTUAL REALITY EVOLUTION 2017

    The venue will be the America Square Confrence Centre in London, and the event will be happening on 16th February 2017.
    AWE USA JUNE 1-2 2017

    AWE returns to Santa Clara, California on June 1-2, 2017 for its eight consecutive year in the USA. In 2016, AWE saw nearly 4000 people hear from 200 speakers and demo the latest in AR, VR and wearable tech from 200 exhibitors in our largest event yet. Mark your calendars for AWE USA 2017.
    VRX 2016: December 7-8, San Francisco, USA

    Put Your Business at the Forefront as Virtual Reality Goes Mainstream December 7-8, 2016|San Francisco, USA
    ARアプリaug!(オーグ)
    インタラクティブで高精細なARコンテンツまで幅広く対応ができる、AR(拡張現実)アプリaug!(オーグ)
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    Etsuji Kameyama (亀山悦治)

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    拡張現実(AR)や仮想現実(VR)の技術は、BtoC・BtoBの分野での活用が始まっている。このブログではAR、NUI、各種センサーに関わる最新の事例や技術を中心に紹介。
    ARやVRのシステムやソリューションの導入を検討されている方は、こちらか、私までご連絡ください。エンターテーメント分野、印刷分野、家具や機器の配置シミュレーション、操作支援、などへの技術選定、アプリケーション開発、運用、コンサルテーションに対応します。

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    感覚デバイス開発

    あらゆる産業において、様々な新規デバイス・システム開発や新規サービスを創り出すべく注目が集まっている。とくにセンサー素子開発やセンサ・センシングシステムなどの研究開発者の方、ロボット開発における感覚器代替分野の研究者の方、関連業界の方々へ。
    よくわかるAR〈拡張現実〉入門

    次世代のプロモーション手法として脚光を集めるほか、エンターテイメントやコミュニケーション、教育や医療のツールとして幅広い活用・発展が期待されているARの世界がよくわかる入門書が電子書籍で登場
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    Laval Virtual: March 22-26, Laval, France

    Laval Virtual is one of the most important events in Europe showcasing innovations and new technologies. Virtual reality and augmented reality are the core to the show. With more than 150 exhibitors and 40 countries represented, Laval Virtual is essential for professionals, students, tech enthusiasts and curious novices.
    ポーランドのARサイネージ開発会社 Lemon&Orange の事例紹介。店頭などで集客が行える、体験者も見ている人も楽しめる、大型画面を使用したインタラクティブサイネージの活用イメージが良くわかる。

    Timberland Augmented Reality Campaign

    Lemon&Orange crated a virtual fitting room for Timberland where people could try out clothes from the newest collection without actually wearing them. Dorota Williams supported the action and gave some advice on fashion in Mokotow Gallery on 25th October 2014. The device followed the person’s movement and analyzed it in real-time thanks to Kinect technology. When a person got close to it, the app scanned the person’s face, took a picture and looked for a good model for it. On an 80-inch screen, using their gestures, they could freely change their outfits- jackets, jumpers, trousers and shoes. The person could go back to the previous outfit and make some changes anytime they wanted. At the end their new look was saved and sent by e-mail to the person who created it and also put in gallery on Timberland’s fan page. The outfit could have also been shared on Facebook following the link from the e-mail. A special app for iPad was enabled for customers visiting Timberland in Mokotow Gallery. Tablet version took a picture of the face and put it on a model. Later, by using touch screen, the person could have changed the clothes freely. Like before, the outfit was sent by e-mail and could have been shared on Facebook. A Facebook app is being created for those who could not use it in Mokotow Gallery. In a moment on Timberland’s fan page everyone will be able to create their own stylish outfits.
    (via http://youtu.be/5TZmQPdhpak)


    Kinder Kinect Application

    Lemon&Orange created an interactive game controlled with gestures for the young on Kinder Surprise’s 40th birthday. A 55-inch totem with a motion device which stood in Zlote Tarasy detected every person that came close to it and Kinderino invited them to have fun together. The game’s action took place in a lunapark where Kinderino, together with his friends, threw his birthday party. The idea was to get as many balloons as possible in one minute using only your hands. The whole game was based on Kinect technology which enables the user to play it with their body movement while this movement is analyzed in real-time, here and now. Thanks to that Kinderino, displayed on the screen, did exactly the same things as you: moved hands and legs, and even jumped. This is what made the game a great form of entertainment- it enabled children to stay active and develop their mobility and coordination. The project was created in cooperation with Isobar agency and Screen Networks.
    (via http://youtu.be/1eJ1Jk0Qj08)


    AMC Augmented Reality Booth

    Lemon & Orange created two interactive apps for AMC Networks on PIKE in Łódź from 6th to 8th October 2014. First thing we placed a camera to monitor the stall which sent real-time image to a 70-inch monitor. 60 second animations, which’s theme were some of AMC Network’s channels, were played on that screen and created kind of a ‘natural window’ for people who passed by. In those animations we created different characters for different channels- a thief for CBS Action or four bikers doing stunts just above the tables for Extreme Channel. Outdoor Channel in turn was whole underwater with a shark swimming around. The proper usage of sound effects helped to receive those animations to a greater extent. Presenting AMC Networks International Zone’s offer was the aim of the second app. This one used a 77-inch touch monitor and anyone who came close to it could interact with icons that could have been moved freely. Each icon referred to a particular channel. Once a person touched channel’s name they could see everything about it- general information, gallery and videos. The stall was created in cooperation with RTE agency and AMC Networks International Zone.
    (via http://youtu.be/fu0RNeDOL_s)

    (via https://www.youtube.com/channel/UCruimKUuCEw1xYIXr_fJg5A)
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