
Apple’s third generation version of the iPad, presumably due in early 2012, will have to make substantial improvements in order to follow a strong but incremental second act.
In July of 2010, I wrote “The next generation iPad and what Apple needs to deliver.” Based on information gleaned from updates in iOS and information coming out of the semiconductor industry at the time, I updated that article in November and polished the crystal ball — in my usual purely speculative way — of what I thought that iPad 2 might look like or the features it should contain.
The iPad 2 is now here. For the most part, much of what I thought would be in the new model did actually come to fruition, but I got a number of surprises and also some dissapointments as well. The iPad 2 is clearly a strong second act following the first device, but the improvements are still more or less incremental.
In the third version, Apple is going to have to up the ante considerably, because its competitors are going to have plenty of time in 2011 getting their respective offerings honed and improved for the next product cycle.
Let’s go through last year’s predictions about various anticipated features in the iPad 2 to find out where the hit and misses were, and to see if there is room for improvement in any of these areas that could make their way into iPad 3.“Our goal is to provide a foundation for millions of Web developers to begin writing applications so they can provide users with new experiences that are unique to the world of augmented reality,” says Blair MacIntyre, associate professor at the Georgia Institute of Technology. “Basically, we want to move the Web into the world.”
Augmented reality (AR) allows people to view the physical world with computer media overlaid on top of it. The approach is often suggested as a way of adding information to the world and improving the way that people can interact with that information, but can also be used for games, art or any imaginable application where the media content relates to nearby people, places or things.
via & more
http://www.futurity.org/science-technology/diy-augmented-reality-with-free-app/
download here
http://itunes.apple.com/us/app/argon/id396105088?mt=8
tw telecom wanted a high-end campaign to generate leads and target potential customers using a direct mailer were recipients would receive a printed card with instructions and an AR maker. Once the recipient when on-line to the campaign website they would view an interactive augmented reality application with a number of animated 3D models talking about tw telecom’s network platform and competitive advantage using sports statistics.
I developed the augmented reality application using Flash Builder and AS3 with the following frameworks; RobotLegs, FlarManger and FlarToolKit.
Each 3D model is pre loaded using the zip format to reduce loading times and offer the best performance for marker tracking
(via http://www.almogdesign.net)

